Biography
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Taehyun Kim is a Ph.D. candidate in the department of Curriculum & Instruction at the University of Illinois Urbana-Champaign. He is interested in designing emerging media platforms such as virtual and mixed reality, simulations, or video games using the framework of embodied cognition and design-based research. He seeks to understand how these technologies can be used to enhance learning and teaching situations, especially within STEM domains. Specifically, his research focuses on how body-based interactions with the designed immersive media can facilitate a complex understanding of educational content, and how the media can be adequately designed to include these types of interactions.
On going projects: 1) CEASAR (Connections of Earth and Sky with Augmented Reality, NSF funded project), 2) City Settlers, 3) ChromosoME (TIER-ED Fellowship Awarded), 4) Enabling Automatic Speaker Identification Using Direction of Arrival (iSAT funded), 5) RETTL (Research on Emerging Technologies for Teaching and Learning, NSF funded project) Coding/Programming Skills: He is an intermediate-level Unity developer. He has been developed 2D, 3D, AR and VR games. He can use R and Python to conduct statistical analysis, data crawling, data analysis and data visualization. |
Selected Publications
Peer-Reviewed Journal Article
- Kim, T., & Tissenbaum, M. B. (Under Review). Understanding When Anger Becomes Productive or Destructive in Collaborative Educational Games. Computers & Education.
- Kim, T., Planey, J., & Lindgren, R. (2023). Theory Driven Design in Metaverse Virtual Reality Learning Environments: Two Illustrative Cases. IEEE Transactions on Learning Technologies, 16(6), 1141-1153.
- Planey, J., Kim, T., Mercier, E., & Lindgren, R. (2023). Can you see Orion?: knowledge construction and collaborative discourse while problem solving with virtual reality. Interactive Learning Environments, 1-14.
- Kumar, V., Tissenbaum, M. B., & Kim, T. (2021). Procedural Collaboration in Educational Games: Supporting Complex System Understandings in Immersive Whole Class Simulations. Communication Studies, 72(6), 994-1016.
- Kim, T., & Ko, J. W. (2019). The Effects of Immersive Virtual Reality Learning on Middle School Students’ Learning Outcomes. The Journal of Educational Information and Media, 25(1), 99-120.
Refereed Conference Proceeding
- Kim, T., Nisar, H., Lindgren, R., Zhang, J., Tang, X., Lira, M., & Talhan, A. (2024, May). Beyond the Screen: Gestural Perspective-Taking with a Biochemistry Simulation. In Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems (pp. 1-6).
- Kim, T. (2024). Paper or Virtual Reality First? The Impact of Material Sequence on Science Learning Outcomes. In 18th International Conference of the Learning Sciences (ICLS) 2024, 1-4.
- Kim, T., Planey, J., & Lindgren, R. (2023). Comparing Virtual and Augmented Reality: Learning and Interaction Effects in Astronomy Classrooms. In 17th International Conference of the Learning Sciences (ICLS) 2023, 1126-1129.
- Kim, T., Planey, J., & Lindgren, R. (2022). The Role of Augmented Reality in Multi-Device Small Group Learning Ecosystems. In 16th International Conference of the Learning Sciences (ICLS) 2022, 783-790.
- Tissenbaum, M., Lindgren, R., Danish, J., Kim, T., Zeng, L., Planey, J., ... & Pea, R. (2022). The Role of the Physical Space in Distributed Intelligence. In 15th International Conference on Computer-Supported Collaborative Learning (CSCL), 533-540.
- Kim, T., Planey, J., Lindgren, R., & Kang, J. (2021). Integrating Immersive Technology into Small Group Learning Environments. In 15th International Conference of the Learning Sciences (ICLS) 2021, 1137-1138.
- Kim, T., Kumar, V., & Tissenbaum, M. B. (2021). Productive anger? Changing systems understanding due to negative emotions. In 15th International Conference of the Learning Sciences (ICLS) 2021, 1141-1142.
- Diederich, M., Kang, J., Kim, T., & Lindgren, R. (2021, April). Developing an In-Application Shared View Metric to Capture Collaborative Learning in a Multi-Platform Astronomy Simulation. In LAK21: 11th International Learning Analytics and Knowledge Conference, 173–183.
Conference Presentations
- Kim, T., & Lindgren, R. (2024). Understanding Student Learning in Immersive VR: Potential of Gesture Speed and Gaze Data, American Educational Research Association, Philadelphia , PA.
- Kim, T. (2024). Paper or Virtual Reality First? The Impact of Material Sequence on Science Learning Outcomes. The 15th Annual College of Education Graduate Student Conference, Champaign, IL. [Best Roundtable Paper Awarded]
- Kim, T., Planey, J., & Lindgren, R. (2023). Virtual and Augmented Reality Platforms in Astronomy Classrooms: Comparing Usage and Learning in Small Groups, American Educational Research Association, Chicago, IL.
- Kim, T., & Tissenbaum, M. B. (2023). From Productive Anger to Tilting: Unpacking the effects of Anger in Collaborative Learning Games, American Educational Research Association, Chicago, IL.
- Planey, J., Kim, T., Mercier, E., & Lindgren, R. (2022). Knowledge Construction and Collaborative Discourse While Problem Solving with a Virtual Reality Astronomy Platform, American Educational Research Association, San Diego, CA.
- Planey, J., Lindgren, R., Kimball, N., Kim, T., Mercier, E., & Kang, J. (2022). Facilitating Small-Group Problem Solving in Astronomy Contexts through Augmented Reality, American Educational Research Association, San Diego, CA.
- Kim, T., Planey, J., Lindgren, R., & Kang, J. (2021). Incorporating Immersive Virtual Reality and Tablet Devices with Group Tasks in Introductory Community College Astronomy, American Educational Research Association, Orlando, FL (Hosted online).
- Kumar, V., Tissenbaum, M. B., & Kim, T. (2021). Procedural Collaboration – Performing Sustainable Interconnectedness through Strategies and Negotiations, American Educational Research Association, Orlando, FL (Hosted online).
- Kim, T., Lee, J., Kang, J., & Lindgren, R. (2020). Developing Virtual Reality Data Kit for Education Researchers. Learning Sciences Graduate Student Conference, Madison, WI (Hosted online).
- Kim, T., & Cho, M.-H. (2018). Developing an immersive Virtual Reality Content Based on Multimedia Learning Theories and Verifying Its Effectiveness. International Conference of Educational Technology, Seoul, South Korea.
- Lim, S.-M., Cho, M.-H., & Kim, T. (2018). Patterns of Parents’ Use of Mobile Documentation in Kindergarten. Society for Information Technology and Teacher Education. Washington, DC.
Honors, Awards, and Grants
2023.08 – 2024.05
2022.09 – 2023.08 2020.08 – 2021.05 2018.09 2015.11 |
Ray H. Simpson Scholarship
iSAT Trainee Grant ($2,500) • Project title: Enabling Automatic Speaker Identification Using Direction of Arrival TIER-ED Fellowship ($20,000) • Project title: Design and Implementation of an Embodied Virtual Reality Simulation to Learn Cell Division Augmented & Virtual Reality Developer's Grand Challenge, South Korea Final entries • Immersive virtual reality content "Learning Solar Plants: Oculus Rift CV1 ver." gained entry into the final round, where a total of 14 teams were selected from all over the country Start-Up Championship Using Public Data Set, South Korea Prime Minister Award (Approx. $7,000) • Project title: Educational app for public ecological parks using public data set |
2024.05
Ph.D. Student in DELTA Program, College of Education, University of Illinois at Urbana-Champaign (UIUC), USA
Advisor: Dr. Robb Lindgren | Dr. Mike Tissenbaum
GPA: 3.96/4.0
2019.02
M.Ed. in Education, Sungkyunkwan University (SKKU), S. Korea
Advisor: Dr. Jang wan Ko | Dr. Moon-Heum Cho
Thesis: Effectiveness of Immersive Virtual Reality Developed with Multimedia Learning Theory on Middle School Students' Learning Outcomes and Motivation
GPA: 4.31/4.5
2017.02
B.A. in Educational Technology, Andong National University (ANU), S. Korea
Advisor: Dr. Sangho Song
Thesis: Analysis of the Recent Trends in the Middle School Free-semester Interdisciplinary Courses
GPA: 4.08/4.5
Ph.D. Student in DELTA Program, College of Education, University of Illinois at Urbana-Champaign (UIUC), USA
Advisor: Dr. Robb Lindgren | Dr. Mike Tissenbaum
GPA: 3.96/4.0
2019.02
M.Ed. in Education, Sungkyunkwan University (SKKU), S. Korea
Advisor: Dr. Jang wan Ko | Dr. Moon-Heum Cho
Thesis: Effectiveness of Immersive Virtual Reality Developed with Multimedia Learning Theory on Middle School Students' Learning Outcomes and Motivation
GPA: 4.31/4.5
2017.02
B.A. in Educational Technology, Andong National University (ANU), S. Korea
Advisor: Dr. Sangho Song
Thesis: Analysis of the Recent Trends in the Middle School Free-semester Interdisciplinary Courses
GPA: 4.08/4.5